![]() ![]() Only reason it doesn't bother me is they're more or less paying for me, as it were.Īnd by "front" I mean "his dick". I mean, most Gacha games you'll note a few folks with the new hotness unit, but this one also makes you realize just how much cash they have to be sinking to get that unit to level 80 near-instantly. My only real problem is that the delineation of who is a whale and who isn't is very self-evident in this game. ![]() my one wish is that the shard quests would allow you to see the requirements to unlock them, though I assume it's just "play more story". I'm enjoying the Final Fantasy enough to put up with "the grind", though at the point I'm at in the story, my characters can steamroll a fight without trying, so I think the attraction of the grind is more about pushing the events than about the main story elements ( I mean, at least up to Chapter 2). Her range is just amazing.Īs far as resources, I've found these two sites useful for reference:Īre we going to make a Guild so there can be that for all the "join a guild" requirements for things? I got Yerma on a pull, and so I've been investing in her, but I'm having some regret about not going after Frederica instead. It doesn't matter if there is a wall between you and your target, but as long as you're at the appropriate height, you can shoot them. I'm still kinda thrown off that LOS isn't a thing as far as I can tell. Characters that get an extra move or jump on one of the passive boards is usually always one of the best passives to equip for that character. Yeah, I think thats part of the reason mobility is so valued (on the couple reddit threads I've read). Fredericka can't aim more than 1h up or down, what? Spells have similar restrictions, meaning there are a lot of turns spent running around the map and climbing hills, units getting in each other's way, etc. ![]() Furthermore, there are a lot of height restrictions on attacks. You can't tilt the view, only rotate, zoom, or switch to overhead. My chief complaint so far is the level design. I did my first coop mission and despite wildly varying levels, out came down to a do-or-die action by the last person standing against the last enemy, and we won. I'm finally getting my head around all the different systems. Like the words 'sting' more or sink in harder when it needs to: ( "The Blood curdles." ) It's completely preference but I like "I would have naught of it" over "I don't want this".I got Fredericka on my first pull and thought I misunderstood how pulling worked. ![]() And on a more subjective opinion I think the WOTL text has more "PUNCH" to it. As flowery as it is I could understand all of it. When reading Shakespeare back in school I would often have to read and re-read over to decipher each line. At no point did I not understand 'what' was being said. And the "flowery" language was never too much. I knew exactly what the dialogue was intending at near all moments. That ambiguity goes right out the drain in War of the Lions. The scene on the bridge with Delita and Gafgorian betraying you comes to mind. There were a few moments in the original where it was ambiguous what was being said. I'm playing through the War of the Lions version now and the dialogue is not only prettier, it's much CLEARER. ![]()
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